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Returnal water
Returnal water










There are some expected things with this next-gen controller tech. It sounds silly, but it's a moment you truly have to experience. As Selene's ship comes to a gnarly end, every little impact it makes on the way down has a stunning, different vibration to it in a player's hands. The game's opening cutscene is it merely flexing this attribute repeatedly, albeit in the best way possible. We-and pretty much everyone-have raved about the PlayStation 5's new controller vibration technology, and Returnal feels like the first game to use it to its full potential. Every little footstep, enemy and drop of water has directional tech to it, accentuating the experience in a way most games have never been able to in the past. The sound design is a contender for best-ever status, by the way, especially with headphones. But the game toys with this, too-returning to a spot a player remembers could suddenly result in something shocking, such as a floor falling out from underneath Selene that didn't on the last run. There are claustrophobic spaces, sprawling ones with jaw-dropping architecture and so much more, plus the simpler, major differences between each biome.

returnal water

It's when the action slows down that a sense of awe highlights the experience.Ītropos isn't just gorgeous and varied. Prominent colors fly across the screen, but it's never difficult to make things out. The gradual degradation of Selene's suit alongside her own composure sure doesn't hurt, either.Īnd things look great when the action gets going fast.

returnal water

Returnal really sells the idea of an alien world both beautiful and terrifyingly dangerous, with a rather gigantic former civilization that used to inhabit it. Amazing little environmental details, like fluorescent plant life reaching for the game's protagonist Selene as she walks by, are a highlight of the experience. The color palette is diverse, there's detail oozing out of every crevice and plant on the hostile Atropos, and the shading and lighting work only heightens the sense of immersion-and horrific sense of overwhelming loneliness. It's the overarching package that makes Returnal feel like the first big next-generation game.












Returnal water